The Hall of RPG Oddities: The Arduin Grimoire (Okay there is ONE NSFW image in this because I got bored and ran out of pictures). Volume 1 of David Hargrave’s classic Arduin Grimoire series, published in during the Original Dungeons & Dragons period. Old-school D&D at its best!. Often you’ll hear old gamers enthuse about this booklet. Just as often you’ll hear somebody vituperate it as useless. Maybe both are correct.

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Chris Stokes rated it it was amazing Apr 18, I am deeply indebted to many people, without whom many of the ideas on these pages would have died stillborn. While David Hargrave was considered one of the “best of the best” of game mastershe was also known for having a somewhat volatile personality. And before we get into the meat of the work, we need to be honest with ourselves. Price lists for most anything your character might want or need.

Real Old Testament Wrath-o-God shit here, kids. On the other hand, roleplaying games presented a fairly new phenomenon in the world of copyright, in that they presented the basic rules, but others produced work that derived from those rules and could be used with them, but at the same time did not actually COPY anything. Endless setting books lend detail to world building. He would paint the picture for you, tell you in his flowing language what was going on, what he saw in his own mind…and the rest was up to you, Fate, Role Play and the dice.

Well, the first two are easily available on Amazon, the third comes out in March. Matt added it Jul 30, Notably absent are the Courtesan, Slaver, Alchemist and Saint, even though they were discreetly listed on the earlier XP chart.

He just let the consequences of actions happen and usually had some contingency ideas ready to be put in play. Arduin Fantasy role-playing games Science fiction role-playing games Horror role-playing games Role-playing games introduced in In all honesty, none of the Grimoires show signs that anyone other than Dave Hargrave worked on them.

Once subversive, the Arduin Grimoire’s influence reaches today’s games

Trivia About The Arduin Grimoi A separate spellfinder, with over a thousand entries. Most races are like this — they are seriously limited in most classes, forbidden from a few, and able to advance to unlimited levels in one or two.


The box set contains the rulebook; a cover sheet with the back cover blurb reprinted; character sheets; 2 sheets of 8 cut-outs depicting various magic items. Leave a Reply Cancel reply. The Arduin Trilogy is recommended only for those players with some experience in Adventure Gaming and looking for even more challenge and enjoymenL For novice players, we recommend the “Arduin Adventure” to learn the vrimoire path to fame, glory and adventure.

Jewel Hefner rated it really liked it Jan 28, For other persons with this name, see Arduino name. February 13, at I stayed in touch with members of the old group however. Some he may have regretted later, but the bottom line was you could reason with Dave, once you got him to respect your position by standing up to him.

Views Read Edit View history. The distribution of these limitations seems, well, pretty random. Gfimoire awesome Arduin campaign map. Who knows, it may end up with such a good system that people will want to publish your fantasy world. In all the time I knew him he never made that claim, and in due diligence I would have expected such a claim to be asserted. Some years later, Dave Hargrave returned to make more in the series, having revamped his own system.

Grimkire group of classes has its own percentile table, with a list of abilities ranging from the mundane to the bizarre. It was the first published “cross-genre” fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre.

The Arduin Trilogy contained unique new spells and character classes, new monsters, new treasures, maps, storylines, extensive demonography, and all sorts of charts and lists which detailed the Arduin “multiverse”. Lists with This Book. Half-elves, for example, can be 10th level clerics, but only 6th level wizards, 12th level thieves but only 8th level warriors.

My grinoire homebrew settings always had Arduin DNA running through grimojre and somewhere there was always a gate that would have led there if players stumbled across it… even in games of Traveller.

This has always been something of a sore point in roleplaying, since females invariably are given lower Strength and Constitution scores than males, but usually higher Intelligence and Charisma. I don’t know if anyone today, reading those little pamphlets for the first atduin, can understand why they had such an impact on me and others — today the standards are so much higher, and Dave Hargrave’s lessons, such as they were, have been absorbed so thoroughly that they will hardly seem so revolutionary now grimoore they seemed then.


Still, I never regretted these purchases and always found useful material in them.

I was, thus, somewhat disappointed when I was given a huge Arduin collection re-issue arduih had much of the personal material edited out of it. More than of the most powerful magiks ever writ. He did have feuds with several in the early gaming industry, leading to spells and other in-game snipes. He authored several books of mechanics and game resources based upon his Arduin game world.

Once subversive, the Arduin Grimoire’s influence reaches today’s games | DMDavid

Dave Hargrave pictured in Different Worlds issue Depending on gameplay by others I might have come back into play… There are some amazing stories of things Dave was supposed to have said at various times… some may well be true, but documenting the actual instance is tough.

John William Roberts rated it really liked it Jan 08, And so once more we have the general outline of a decent magic system, but lacking any specifics or exceptions. It includes a Master Map of the area approximately miles square and 59 “keyed” adventure area maps all cross-referenced off of the Master Map. Hargrave discusses in considerable detail how long it takes to memorize spells one hour per spell divided by the number of spells that the mage may memorize at his or her current level.

Dedication and signature inside front cover. I still have the originals downstairs, battered and falling apart, and the big black hardcover Arduin book as well.

And it evidently continues for as long as the caster cares to maintain it!