Dungeons & Dragons: Player’s Handbook 2- Roleplaying Game Core Rules [ Jeremy Crawford, Mike Player’s Handbook 3: A 4th Edition D&D Core Rulebook. From the publisher’s web site: Player’s Handbook 2 expands the range of The book adds a new power source for 4th Edition D&D: classes using the new. So, I’m theory-building out the classes from PHB2 that none of the players were interested in switching. So far it’s been instructive, but I’ve hit.

Author: Kim Sasho
Country: Sudan
Language: English (Spanish)
Genre: Business
Published (Last): 11 November 2005
Pages: 307
PDF File Size: 20.63 Mb
ePub File Size: 10.12 Mb
ISBN: 783-9-43967-569-5
Downloads: 84031
Price: Free* [*Free Regsitration Required]
Uploader: Dagis

So far it’s been instructive, but I’ve hit something of a snag.

Dungeons & Dragons Player’s Handbook 2: A 4th Edition D&D Core Rulebook

Mar 25, Michael rated it it was amazing. So my rating splits the difference. They are predators by nature, defining the world in terms of hunter and dd. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. In the heat of battle, they tap into the power of the beast within, 4r the savagery that lurks beneath their surface.

The Playgrounder Formerly Known as rtg Homebrew: Bruno Arine rated it liked it Dec 08, Just phb22 moment while we sign you in to your Goodreads account. Primal powers are called evocations, because primal characters evoke primal spirits to make attacks and effects in the world. Memory of a Thousand Lifetimes: The chapter ends with six new epic destinies. Sometimes, the knights are the monsters The main problem with the world?

The spirits of angels that took fleshly form.

This intentional money grab added zero value in terms of gaming or reading enjoyment. The current document download page has been viewed times. 44e times are GMT Fey wardens are charged with preserving lands touched or otherwise influenced by the Feywild, and they are often.

Player’s Handbook 2 | D&D4 Wiki | FANDOM powered by Wikia

The time now is Can’t help feeling that this book is just designed to make people pay more. Racial paragon paths are described as an ‘exemplar of a race’s defining characteristics’. The invoker and the avenger join the roster of divine classes.


A deva whose soul becomes corrupted risks being reborn as a rakshasa. As god of the wilderness, Melora is sometimes seen as an ally of the primal spirits. Goliaths dwell high in mountainous regions, traveling with the migrations of elk and other game.

Devas don’t reproduce, just reincarnate, so it’s not clear why they come in a model with breasts and hips and a model without, but the illustration is clear. If you don’t want the extra races and classes, you don’t need to incorporate them, but if the variety in the first book d&&d enough, or if you’re just wanting to add a few more flavors to your campaign, this is well worth it.

Gnomes are drawn to illusion and trickery. To see what your friends thought of this book, please sign up. I had it from the library so I didn’t have time to “get to it as I needed it” which would have been my preferred approach.

For classes, it pulls in the previouly mainstream bards, barbarians, druids, and sorcerers, then phn2 in avengers, invokers, shamans, and wardens. John Biernacki rated it really liked it Apr 06, But who knows, they may play better than they look, and neither one looks boring by any means. Most devas are fiercely committed to the cause of good, because they fear what they might become if they turn to evil: In general, even evil gods would rather rule the world than destroy it.

[4E PHB2]Warden Feat Selection

Random Attribute Generation during Character Creation. This chapter introduces five new races, from the humble gnome to the exalted deva. As an Eberron GM, I was particularly glad to see the Bard phbb2 the Shifter make their return, but I was surprised to find that my favorites, the ones that I really want to try out, are new or unfamiliar roles, like the new Primal and Divine classes and the Goliath and Deva races.


Other books in the series. This book introduces five more races and eight more classes, including a mix of all-new material and some old favorites, along with a wealth of new options for any character.

The gods slowly gained the upper hand, successfully imprisoning or banishing many of the primordials. You add 1d6 to the triggering roll.

Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order. If there’s no central through line and that kind of handbook about any game, discipline, activity etc. The world would remain a place where matter and spirit mingled freely, where life and death proceeded in an orderly cycle, where the seasons changed in their unending wheel without interference. Jan 21, Mark Austin rated it it was ok. A tour-de-force of tabletop game design, WotC’s kickoff to the second round of core books is just fantastic.

Naveen rated it liked it Jun 12, Manuale del Giocatore 2. Results 1 to 14 of Writing it as such won’t hurt the average player much, but 4f will reduce the amount the munchkins rattle the cages. The chapter ends with a group of new pyb2.

It just makes more sense.

Publication:Player’s Handbook 2 (4e)

This one had parts that inspired me, impressed me, made me laugh out loud, made me think – it got positive reactions and most of the rest of it was pretty decent too. But from the standpoint of excitement and making me want to try something new, it’s a bit lacking. Like the ranger and the warlock, the avenger picks a victim to get bonuses against, which in this case includes getting to reroll attacks.